> ## Documentation Index
> Fetch the complete documentation index at: https://playcamp.io/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Node SDK

> TypeScript-first Node.js SDK for PlayCamp API integration

The official Node SDK (`@playcamp/node-sdk`) provides a type-safe way to integrate with the PlayCamp API. It handles authentication, pagination, retries, and error handling.

## Installation

```bash theme={null}
npm install @playcamp/node-sdk
```

**Requirements:** Node.js >= 18.0.0

## Quick Start

```typescript theme={null}
import { PlayCampServer } from '@playcamp/node-sdk';

const server = new PlayCampServer('your_server_key:your_secret', {
  environment: 'sandbox',
});

// Create a boost
const sponsor = await server.sponsors.create({
  userId: 'user_12345',
  creatorKey: 'ABC12',
});

// Register a payment
const payment = await server.payments.create({
  userId: 'user_12345',
  transactionId: 'txn_abc123',
  productId: 'gem_pack_100',
  amount: 9900,
  currency: 'KRW',
  platform: 'Android',
  distributionType: 'MOBILE_STORE',
  purchasedAt: new Date(),
});
```

## Client vs Server

The SDK provides two classes depending on your API key type:

| Class            | API Key    | Access     | Use Case                    |
| ---------------- | ---------- | ---------- | --------------------------- |
| `PlayCampClient` | Client Key | Read-only  | Game client, public queries |
| `PlayCampServer` | Server Key | Read/Write | Game server, all operations |

```typescript theme={null}
import { PlayCampClient, PlayCampServer } from '@playcamp/node-sdk';

// Read-only access (Client Key)
const client = new PlayCampClient('your_client_key:your_secret');

// Full access (Server Key)
const server = new PlayCampServer('your_server_key:your_secret');
```

<Warning>
  Never use `PlayCampServer` or expose your Server Key on the client side.
</Warning>

### Client Resources

| Resource    | Methods                                                                                    |
| ----------- | ------------------------------------------------------------------------------------------ |
| `campaigns` | `listCampaigns()`, `listAllCampaigns()`, `getCampaign()`, `getCreators()`, `getPackages()` |
| `creators`  | `getCreator()`, `search()`                                                                 |
| `coupons`   | `validate()`                                                                               |
| `sponsors`  | `getSponsor()`                                                                             |

### Server Resources

| Resource           | Methods                                                                                           |
| ------------------ | ------------------------------------------------------------------------------------------------- |
| `campaigns`        | `listCampaigns()`, `listAllCampaigns()`, `getCampaign()`, `getCreators()`                         |
| `creators`         | `getCreator()`, `search()`, `getCoupons()`                                                        |
| `coupons`          | `validate()`, `redeem()`, `getUserHistory()`, `listAllUserHistory()`                              |
| `sponsors`         | `create()`, `getByUser()`, `update()`, `remove()`, `getHistory()`, `listAllHistory()`             |
| `payments`         | `create()`, `createBulk()`, `getByTransactionId()`, `listByUser()`, `listAllByUser()`, `refund()` |
| `playtimeSessions` | `create()`, `createBulk()`                                                                        |
| `webhooks`         | `listWebhooks()`, `create()`, `update()`, `remove()`, `getLogs()`, `test()`                       |
| `webview`          | `createOtt()`                                                                                     |

## Configuration

```typescript theme={null}
const client = new PlayCampClient('key:secret', {
  environment: 'sandbox',  // 'sandbox' | 'live' (default: 'live')
  timeout: 30000,          // Request timeout in ms (default: 30000)
  isTest: false,           // Enable test mode (default: false)
  maxRetries: 3,           // Max retry attempts (default: 3)
  debug: true,             // Enable debug logging (default: false)
});
```

### Environments

| Environment | URL                                   | Purpose              |
| ----------- | ------------------------------------- | -------------------- |
| `sandbox`   | `https://sandbox-sdk-api.playcamp.io` | Development/Testing  |
| `live`      | `https://sdk-api.playcamp.io`         | Production (default) |

You can also specify a custom URL directly:

```typescript theme={null}
const client = new PlayCampClient('key:secret', {
  baseUrl: 'http://localhost:3003',  // Overrides environment setting
});
```

## Pagination

List endpoints return paginated results:

```typescript theme={null}
// Get a single page
const { data, pagination, hasNextPage } = await client.campaigns.listCampaigns({
  page: 1,
  limit: 20,
});
```

Use async iteration to automatically page through all results:

```typescript theme={null}
for await (const campaign of client.campaigns.listAllCampaigns()) {
  console.log(campaign.campaignId);
}
```

## Error Handling

The SDK throws typed errors for different scenarios:

```typescript theme={null}
import {
  PlayCampApiError,
  PlayCampAuthError,
  PlayCampNotFoundError,
  PlayCampRateLimitError,
  PlayCampNetworkError,
} from '@playcamp/node-sdk';

try {
  await client.campaigns.getCampaign('invalid_id');
} catch (error) {
  if (error instanceof PlayCampNotFoundError) {
    console.log('Campaign not found');
  } else if (error instanceof PlayCampAuthError) {
    console.log('Invalid API key');
  } else if (error instanceof PlayCampRateLimitError) {
    console.log('Rate limited, retry after:', error.retryAfter);
  } else if (error instanceof PlayCampNetworkError) {
    console.log('Network error:', error.message);
  } else if (error instanceof PlayCampApiError) {
    console.log('API error:', error.code, error.message);
  }
}
```

## Webhook Verification

The SDK provides utilities for verifying incoming webhook signatures:

```typescript theme={null}
import { verifyWebhook } from '@playcamp/node-sdk';

app.post('/webhooks/playcamp', (req, res) => {
  const result = verifyWebhook({
    payload: req.rawBody,
    signature: req.headers['x-webhook-signature'],
    secret: 'your_webhook_secret',
    tolerance: 300,  // Max age in seconds (default: 300)
  });

  if (!result.valid) {
    return res.status(401).json({ error: result.error });
  }

  for (const event of result.payload.events) {
    switch (event.event) {
      case 'coupon.redeemed':
        console.log('Coupon redeemed:', event.data.couponCode);
        break;
      case 'payment.created':
        console.log('Payment created:', event.data.transactionId);
        break;
      case 'sponsor.created':
        console.log('Boost created:', event.data.userId);
        break;
    }
  }

  res.status(200).json({ received: true });
});
```

For testing, you can generate signatures locally:

```typescript theme={null}
import { constructWebhookSignature } from '@playcamp/node-sdk';

const payload = JSON.stringify({
  events: [{
    event: 'coupon.redeemed',
    timestamp: new Date().toISOString(),
    data: { couponCode: 'TEST', userId: 'user_123', usageId: 1, reward: [] },
  }]
});

const signature = constructWebhookSignature(payload, 'your_webhook_secret');
```

See the [Webhook Events](/guides/developers/game-integration/webhook) page for more details on webhook event types and payloads.

## Example Project

For a complete working example with Express server and Web UI covering all API endpoints, see the [playcamp-node-sdk-example](https://github.com/PlayCamp/playcamp-node-sdk-example) repository.

## TypeScript Types

The SDK exports all types for use in your application:

```typescript theme={null}
import type {
  Campaign,
  Creator,
  CouponValidation,
  RedeemResult,
  Sponsor,
  Payment,
  Webhook,
  WebhookPayload,
} from '@playcamp/node-sdk';
```
